Peripheral interaction design for lighting
Students participating in this course are challenged to develop a peripheral interaction design in the form of a tangible demonstrator. In one edition of the course, we focused all design projects on developing peripheral tangible interaction designs to control interactive lighting systems. The videos on this page illustrate the resulting interaction designs.
sLightBy Eef Lubbers, Jesse Meijers and Tom van 't Westeinde, November 2014
Slight is a tangible light-interface for quickly accessing smart lighting settings in a living room environment. Every corner of the surface represents one of the settings. All but one can be altered to the preferences of the user. The highest corner is always programmed to have bright white light to easily create a clearer light atmosphere. Each of the sticks represent a lamp in the room. The sticks allow for different ways of interaction: changing all the lights at once by grabbing all the sticks, changing a group by only taking a specific colour of sticks or changing one light by grabbing a specific lamp.
Swivelby Carlijn Valk, Debayan Chakraborty and Wendy Dassen, January 2016
Swivel is a wall-mounted controller for the Philips Hue Lighting System. The controller includes five pointers, each representing an individual light or lamp group predefined by the user. The rotational direction of the pointers informs the user about the current light settings in terms of brightness. Brightness is mapped in an increasing clockwise direction starting from zero percent brightness position, straight down. When the user wants to adjust individual lights or lamp groups they can physically rotate the correlated pointer. In addition, the user can use the preset dial (front-most pointer) to activate one of the four available presets, personally predefined by the user.
SquiddleBy Akhil Mahendru, Koen Scheltenaar and Matthijs Willems, November 2014
With Squiddle (squeeze and fiddle) one can control the lighting ambience in their home environment in an effortless subconscious way. Squiddle is designed to be operable in both the periphery as the center of attention. Squiddle allows people to fiddle (common habit) around with the 'fiddleable' controller attached to the couch. Squiddle senses the amount of pressure that is applied and translates this back to the influence one has on the lighting situation. Gently squeezing (fiddling) will result in minor changes, while actively squeezing will give one more control. Pulling will change the brightness, while rotating will change the colour-temperature.
Coasterby Yudian Jin, Marjolein Schets and Nanna Kristiansen, January 2016
Coaster is a interactive coaster that enables easily changing the light settings in a one-bedroom apartment environment. Flipping the coaster and putting a cup on it turns on the lights in the closest vicinity of the coaster. Rotating the coaster helps adjust the brightness, and rotating while pressing helps adjust the color of the lights. While adjusting either brightness or color, the coaster lights up in the selected setting, giving direct feedback to the user. Coaster can be picked up by the user when moving around the room; the setting from the previous light will follow the user to the next light. Flipping the coaster over will turn off all lights connected to the controller.
Tap2Hueby Eleni Economidou, Grandhi Venkata Somnath Sudheer and David Verweij, January 2016
What if you could switch on the lights as you enter your home, holding your phone on one hand and groceries on the other? What if you could set the lighting according to the activity you are performing without having to approach the switch? What if you could impress your friends by conjuring the lights out of nowhere? Our team suggests an innovative way of peripheral interaction through foot tapping which is practically effortless. With the use of capacitive proximity sensors laid on entire floors, all the walking areas inside a residence can be transformed into a customised light switch.
Bermudaby Tijs Duel, Marjolein Kors and Ronald Helgers, November 2014
Bermuda is a light switch that can be operated within the periphery of our attention. The product controls a group of lights within a studio or living room simultaneously upon entering or leaving the location. Using tangible input the user can slide Bermuda along its rail to adjust brightness and roll it to change the color of and relation between the lamps to match it with one of its three presets. Over time this interaction will become a routine. Using the Phillips Hue App users can tweak individual lamps within the preset and create new presets.
LightBRIXby Manon Junggeburth, Nakul Shetty and Martijn van Dongen, January 2016
LightBrix is a portable controller for the Philips Hue Lighting system, that consists of three separate blocks that connect magnetically together. By physically manipulating the three elements, the user can turn the lights on and off, change the light scene and brightness of all or separate light groups. While some of the interactions require the focussed attention of the user, the magnets inside the elements invite for fidgeting from the user which mildly can affect the brightness of the light. LightBrix focusses on the intuitive character of the blocks which makes controlling the lights easy and fun!
Strings of Lightby Pengcheng An, Anne Spaa and John Vlaming, November 2014
Strings of Light is a lighting control system for home settings. With a Strings of Light control unit, you can manipulate the lighting environment of a certain area in your home (a living room, a study, etc.) through interactions with its woolen wires in the center or in the periphery of your attention. The initial metaphor of our design is inspired by the way people interact with their hairs. Stroking your hair and fiddling around with it, are only a few examples. Using the gestures for interaction with new objects, we consider to be valuable in design for peripheral interaction.
Bagby Paul van Beek, Charlotte Song and Tove Elfferich, November 2014
Using this device you can interact with your intelligent lighting system at home. The systems measures the location of the user and defines the closest lights as the 'location lights'. The other lights in the room also influence the experience of the user, these are 'the ambient lighting'. The lighting has a natural direct correlation between the brightness and the color temperature. The brighter the light gets, the colder the temperature gets and the other way around. The light can be controlled by manipulating the form of the device, through stretching it out or isolating a single ball. In the video you can see more of the interaction possibilities.
Swipeby Len Kromkamp, Joep le Blanc and Simone Forno, January 2016
We developed a remote control device for everyday use for controlling the Philips Hue light system. We focused on functional light: light you need every day. The user is able to change the temperature of the light, its brightness and add some color to the current light scene to create the majority of needed light. We aim to replace the Philips Hue smartphone app with our device. The app is too complicated for daily use. Our device will be able to take on this role while the app can still be used for more complex light scenarios (e.g. parties).
Flowby Fenna Klein Tuente, November 2014
Flow is an interactive light system which exists out of a triangle shaped border what you can install on all the walls in your room or apartment. You can control brightness and color for one specific nearest light by touching Flow (sweeping or tapping) with 1 finger or control the main ceiling lights by touching Flow with 2 or more fingers. It is always on the exact same place, so after learning the movements, you can use Flow in the periphery of the attention in most cases.
Buxby Xiaoyu Shen, Thilly Coppelmans and Damla Kiziltunc, January 2016
Bux is a controller for Philips Hue Light to interact with the lighting ambiance at home in an effortless way. Turning on or off the light is as simple as tapping the stick or the ball. The four corners represent four light modes and the center of the cross pattern is a default scene, which can be personalized by the user. You can choose light mode by simply moving the stick to that direction. The brightness can be adjusted by sliding the ball up and down. Bux also supports detailed control in the app, where the physical interface will automatically change with your adjustment.
Influenceby Joep Elderman, Richard Kennedy and Frank van Valkenhoef, January 2016
Influence is an artefact which allows one to alter the lighting in a lounge setting through a peripheral interaction. The device is not a controller. A user's lighting needs are interpreted from how the artefact is handled. Idle tumbling, as one might do when relaxing after a days work, produces an immersive and non-repeatable ambient setting. A business-like setting can be activated with a decisive input such as a shake. This places the interaction in a perception-responding state without being heavily cognitive. This raises interesting questions about 'controllers'. With increasing sophistication, do we need a new layer of abstraction instead of mapping every function?
Time-Lightsby Qi Qi, Bram Rutten and Abhijai Miglani,, January 2016
Time-Lights is a design of an interactive controller for Philips Hue for people who are working at home. Users can change the brightness of the desk lamp and choose a mode like coffee or music for ambient lights by rotating corresponding controllers. Those interactions are connected to activities in their daily life. A timer is used to change the lighting sceneryand hence enhance maintain productivity while working. Time-Lights can be used in the periphery as well as the center of attention, depending on the user's situation.
Kelvinby Lloyd Alberts, Jeroen Rood and Michael Ha, November 2014
Kelvin is a design for adjusting the brightness and color temperature of the room lighting in the periphery of the user's attention. The design provides a warm and cold haptic sensation on each end of the inner tube and the color temperature can be adjusted by sliding the outer tube. The outer tube can be squeezed gently to dim the lights and firmly to increase the lights. The sliding and squeezing interaction can be performed within the same movement by squeezing while pressing the inner tube against the body or a surface.
Kokenlampjeby Stijn Zoontjens, Peter Jongste and Yuan Liu, November 2014
While in the kitchen, a lot of people have trouble with finding the right light setup. The concept of Kokenlampje controls the kitchen light while cooking. With a few simple gestures, the user is able to create specific focus points with light. Then the lights can be moved, closed or change size by using a single hand. The gestures aim for simple and understandable gestures, to become part of the peripheral attention. In this way it can be part of your routine and still focus on preparing your food.