Peripheral interaction design for various application domains
Students participating in this course are challenged to develop a peripheral interaction design in the form of a tangible demonstrator. The videos on this page illustrate the resulting interaction designs of students, covering various application domains.
Call Me Later MaybeBy Sander Dijkhuis, Ya Shu and Paul Klotz, February 2014
One of the major distractions one experiences when working at home is the constant factor of incoming calls. Your friends, classmates, family and clients call you and there is no subtle way available for managing this without losing the center focus on your current activity. The video gives a small insight in how you can handle an incoming call in a more sophisticated way in the periphery and continue working when desired. Call Me Later Maybe makes contacting each other more fluent. It also solves the problem of social isolation when working at home: you can have similar kinds of social contact with colleagues as in the office, e.g. subtle entering the other's space.
Hookeby Rens Alkemade, Joos Huys and Jan Zekveld, February 2014
Hooke is a peripheral communication device that provides an alternative to existing communication services. These tend to draw the attention of people and make them focus on received messages, taking them out of their current focus. Many of these are straightforward routine messages, such as 'Do you have time for lunch?' Such messages could possibly be communicated in the user's periphery in a simpler and less obtrusive way. Hooke uses physical means of communication and tangible means of input. Due to this, communication through Hooke can be done easily alongside cognitive and visual activities, such as working on a computer.
Snooze PillowBy Gustavo Ostos Rios, Joao Paulo Lammoglia and Xuan Teng, February 2014
Snooze Pillow is an interactive pillow that aims to provide a real, poetic and meaningful experience to the user. Waking up gradually with light wakes you up with more energy and improves day-to-day wellbeing. Snooze Pillow is inspired by nature's sunrise. Light gradually increases after you turn on the pillow; this sends a signal to your body to start waking up. It can be controlled by the user's peripheral sleeping gestures; squeezing, taping and bending; providing a real and interactive experience.
Leap lighting controllerby Muamer Alajmovic and Willem Horsten, February 2014
In our design we aim to deliver a gesture based lighting controlling system by making use of a Leap Motion. The controller we designed is used to control light plans in a student's room and to dim these plans to the users liking. The goal here was to explore which subtle hand gestures can be performed in the periphery to control light plans without having significant impact on one's main activity.
Soupervisorby Lotte Oude Weernink, Banaz Palani and Sergej Zwaan, February 2014
When cooking, multiple processes happen at the same time. Especially time management in these processes can be hard. With Soupervisor cooking processes can be dealt with more locally. Time can be viewed through light incorporated in the lid, which makes it easier and more peripheral than reading the egg-timer. Furthermore the pot will indicate through light when the pot needs to be attended to. Finally the temperature of the pot can be set by twisting knob on the lid. This all helps with multitasking during cooking as modalities are brought closer together and time is put in a more peripheral spectrum.
Peripheral Dimmer Knobby Ram Kumar, Vleer Doing and Tim van der Heide, February 2014
On first appearance the Peripheral light controller is nothing special. Just like an ordinary dimmer knob you can control the intensity of the light by rotating the knob to the desired level. What is different in the design is that the interaction is augmented with two extra dimensions of control. Making a quicker turn to your desired value will produce a cooler shade of light, while turning it more slowly will produce a warmer shade. The third dimension controls the dynamics of the light. A more direct turn will result in more static light, while a more chaotic turn will result in a more dynamic light.